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Serenade Of The Sirens Ativador Download [pack]





















































About This Game Play as Seika, a mermaid that awakens in an underwater cave unable to remember what has happened before. The one thing she does remember is that the evil sirens have created dissonance in the underwater world. Help her defeat the sirens and restore peace to the once harmonious underwater world.Key Features Rogue-lite gameplay - Challenging difficulty, multiple ways to power-up Seika, featuring procedurally generated underwater caves. 15+ items 15+ enemies/bosses 4 unique levels 3 abilities 4 permanent powerup pathsIn the complete version of the game, would like to have 30+ items, 20+ enemies/bosses, 6+ abilities, and at least 5 unique levels* Best played with a controller 7aa9394dea Title: Serenade of the SirensGenre: Action, Indie, Early AccessDeveloper:ChukobytePublisher:ChukobyteRelease Date: 24 Oct, 2018 Serenade Of The Sirens Ativador Download [pack] serenade of the sirens Just purchase the early access of this game, and will definitely keep tabs on the new updates. This is a very unique and challenging game that keeps you alert every step of the way! Appreciate you sharing the early access of this game with the steam community. Hope to see more games from you in the future.. Just purchase the early access of this game, and will definitely keep tabs on the new updates. This is a very unique and challenging game that keeps you alert every step of the way! Appreciate you sharing the early access of this game with the steam community. Hope to see more games from you in the future.. Just purchase the early access of this game, and will definitely keep tabs on the new updates. This is a very unique and challenging game that keeps you alert every step of the way! Appreciate you sharing the early access of this game with the steam community. Hope to see more games from you in the future. 0.6.1 - CRT Effect Added: After:Before:Update to add CRT effect. The CRT effect was originally just in the intro cutscene, now it has been updated and applied all the time. There are also minor bug fixes.Changes: Added CRT Effect Bug fixes. 0.6.12: Small update to make minor tweaks and bug fixes.Changes: Updated intro level obstacle sprite Luck stat increase chance of plant life giving note Fixed bug with door while timer is 0. 0.6.18: Bug Fixes: Bubble Shield regenerates only upon entering new areas Bubble Shield wouldn't appear on boss fights. 0.6.11 - New Items, Ability, and Ghost Piranha Sprite: Added 5 new items, a new ability, and updated the sprite for ghost piranha.. 0.6.14: Bug Fixes: Seika could get stuck when exiting level in rare situations. Electric Eel Shock and Eva's Flame didn't do damage. (Broke from adding the mirror item). 0.6.9: Small update to fix bug with projectile recharge particles.Changes: Bug fix. 0.6.15: Changes: Decreased Seika's inertia for a better "feel". Bug Fixes: Suna boss would glitch while being attacked when stunned. Nina boss delayed door revealed and emerald drop on defeat. 0.8.0 - Wide Screen: Serenade of the Sirens (SOTS) is finally widescreen! This gives Seika much more horizontal visibility. There is also a new title screen as well as changes to the background and tile colors. The next series of updates will focus on enemy (including bosses) and item changes. This will be contained within 0.8.x versions. Version 0.9.x will have updates to levels and the item shop. There is also other changes in the works, but I won't reveal until it's further along. If any of the plan shifts I'll provide details in future updates!Changes: Updated screen resolution to wide screen New title screen Updated tile and background colors. 0.6.17 - Persistent Levels: Happy New Years everyone! With a new year comes a new path for Serenade of the Sirens! Pushing out a new update to lay down the foundation for multiple paths throughout the underwater caves. The cave paths are currently linear but that will change in the near future. Included in this is update is the addition of persistent levels and the removal of the level timer. Stages now take slightly longer to generate, but I will fix that in future updates. Also, I felt that the level timer didn't align with my vision for the game so I'm removing it. Last but not least I'm disabling in level events until there are better integrated with the new procedural generation system.Changes: Persistent levels Removed level timer Temporarily disabled events Fixed bug with player start position. 0.6.4: Added descriptions to end game power ups and outlines to objects Seika can interact with.Changes: Descriptions to end game power ups Interact objects outlined

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